GodotSteam
rav1e
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GodotSteam | rav1e | |
---|---|---|
36 | 70 | |
2,337 | 3,573 | |
7.0% | 1.4% | |
8.4 | 9.2 | |
2 days ago | 7 days ago | |
C++ | Assembly | |
MIT License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotSteam
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Need emergency help with GodotSteam! pls upvote for visibility
Here I'm already trying to use dll and template from windows prebuild win64-g353-s158-gs3221.zip from https://github.com/CoaguCo-Industries/GodotSteam/releases, same results
- Steam Achievements for a game made with Godot
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how to port cruelty squad to native linux (awesome guide)
get libgodotsteam.so + libsteam_api.so from here: https://github.com/CoaguCo-Industries/GodotSteam/releases/tag/g352-s157-gdn363
- Does GodotSteam allow me to access Steamworks features?
- Some advice, tips, and resources I can share for those looking to make GDExtensions
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Godot 4.0 Stable
That at least gives me hope that the ecosystem will adapt quickly. And I noticed GodotSteam for instance delivered a 4.0 compatible release today already: https://github.com/Gramps/GodotSteam/releases
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I just thought folks would wanna know about this
Wild to me this is being released on the iphone before being mac compatible on steam considering it already runs flawlessly on mac when you import the files from a windows pc and paste two files into the install folder and run it. I just did this and it's perfect, it would literally take him minutes of his time to make this available to OSX users.
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So how are people going about creating mods?
You need this Godot build first, it is practically Godot for building games with Steam.
- GodotSteam for Godot Engine 4 Beta 1
rav1e
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Learn x86-64 assembly by writing a GUI from scratch
Sure. You'll see it very often in codec implementations. From rav1e, a fast AV1 encoder mostly written in Rust: https://github.com/xiph/rav1e/tree/master/src/x86
Large portions of the algorithm have been translated into assembly for ARM and x86. Shaving even a couple percent off something like motion compensation search will add up to meaningful gains.
Or the current reference implementation of JPEG: https://github.com/libjpeg-turbo/libjpeg-turbo/tree/main/sim...
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SISVEL VP9/AV1 patent declared invalid in China
Again, if anything AOM would be the one restricting licenses to AV1 (if they chose to) except AOM has stated and also published AV1 in a way to allow license free access to development (which allows people to make forks of the official build like it's open source) and usage. (1)(2) I don't see why they would suddenly change this.
- Any new Opensource projects in (rust) looking for contributors. I want to start my journey as an OSS contributor.
- assembly from dav1d 1.1.0 now integrated into rav1e
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A little script to parse large libraries to AV1, if you're interested
You can speed up the sampling process with --vmaf n_subsample=5, which in my experience works more accurately than either 2 or 4, possibly due to this bug/feature present in multiple encoders. You might also need to manually set the number of threads used for VMAF calculation with --vmaf n_threads=16, but YMMV.
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rav1d: a Rust port of dav1d (currently experimental)
That remember me of https://github.com/xiph/rav1e which is an AV1 encoder
- A Safer High Performance AV1 Decoder
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rav1e wrong mastering-display output?
I put in the request for ffmpeg passthrough mastering-display data a few years ago and haven't heard of any support yet.
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HDR10, HDR10+, Dolby Vision with AV1?
It's getting there.. Initial steps for FFmepg: https://patchwork.ffmpeg.org/project/ffmpeg/list/?series=8444 rav1e: https://github.com/xiph/rav1e/pull/3000
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Release Notes: Safari 16.4 Beta adds AV1 codec + hardware decode for WebRTC
It's entirely possible to re-use bits of other HW encoders for the first pass (motion estimation, etc).
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
SVT-AV1
godot-git-plugin - Git implementation of the VCS interface in Godot
dav1d - A read-only mirror of dav1d source code repository. The origin is at https://code.videolan.org/videolan/dav1d/
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
SVT-AV1 - Welcome to the GitHub repo for the SVT-AV1! This repo is set to read-only for archiving purposes. Please join us at https://gitlab.com/AOMediaCodec/SVT-AV1. We look forward to seeing you there
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
ffmpeg-build-script - The FFmpeg build script provides an easy way to build a static FFmpeg on OSX and Linux with non-free codecs included.
emscripten - Emscripten: An LLVM-to-WebAssembly Compiler
obs-amd-encoder - AMD Advanced Media Framework Encoder Plugin for Open Broadcaster Studio
godotcord - A Discord Game SDK integration for Godot
libavif - libavif - Library for encoding and decoding .avif files