GodotSteam
Avalonia
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GodotSteam | Avalonia | |
---|---|---|
36 | 254 | |
2,337 | 23,749 | |
7.0% | 2.8% | |
8.4 | 9.9 | |
3 days ago | 1 day ago | |
C++ | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotSteam
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Need emergency help with GodotSteam! pls upvote for visibility
Here I'm already trying to use dll and template from windows prebuild win64-g353-s158-gs3221.zip from https://github.com/CoaguCo-Industries/GodotSteam/releases, same results
- Steam Achievements for a game made with Godot
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how to port cruelty squad to native linux (awesome guide)
get libgodotsteam.so + libsteam_api.so from here: https://github.com/CoaguCo-Industries/GodotSteam/releases/tag/g352-s157-gdn363
- Does GodotSteam allow me to access Steamworks features?
- Some advice, tips, and resources I can share for those looking to make GDExtensions
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Godot 4.0 Stable
That at least gives me hope that the ecosystem will adapt quickly. And I noticed GodotSteam for instance delivered a 4.0 compatible release today already: https://github.com/Gramps/GodotSteam/releases
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I just thought folks would wanna know about this
Wild to me this is being released on the iphone before being mac compatible on steam considering it already runs flawlessly on mac when you import the files from a windows pc and paste two files into the install folder and run it. I just did this and it's perfect, it would literally take him minutes of his time to make this available to OSX users.
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So how are people going about creating mods?
You need this Godot build first, it is practically Godot for building games with Steam.
- GodotSteam for Godot Engine 4 Beta 1
Avalonia
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Industrial Controller? Windows or Linux?
You might also want to look at AvaloniaUI[0] for a cross platform .NET GUI library. It is similar to WPF but much nicer to work with.
[0] https://github.com/AvaloniaUI/Avalonia
- Avalonia – Farewell to the .NET Foundation
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AvaloniaUI: Create Multi-Platform Apps with .NET
Production user here. There's no money gotchas. They're above reproach. In fact, I've received considerable free support from their devs on GitHub Issues [1].
The Avalonia business model is based on selling XPF, which runs WPF (Windows-only) apps on other platforms. That's very interesting to big corps with existing codebases.
See my comment [2]
[1] https://github.com/AvaloniaUI/Avalonia/issues
[2] https://news.ycombinator.com/item?id=39246988#39249128
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.NET on Linux: What a Contrast
Yes, but the portable GUI frameworks by Microsoft themselves are generally not very good, and they tend to be abandoned after a couple of years.
Avalonia is developed outside of the Microsoft corporate madness and seems to be slowly becoming the defacto cross-platform framework because it is expected to last a bit longer than a manager's attention span: https://avaloniaui.net/
- Too many Mac apps are being built with Electron
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Ask HN: Do you have a problem you'd pay to have taken away?
Not my comment, but relevant here "The problem with compiling Skia to WASM is you'll lose any benefits of hardware graphics acceleration on the device."
(From https://github.com/AvaloniaUI/Avalonia/discussions/6831#disc... )
- Dezvoltare aplicatie desktop
- Ask HN: How to create web, mobile, and desktop apps from a single code base?
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.NET 8 – .NET Blog
It's a bit of a hit and miss as of today. CLI, back-end and natively compiled libraries (think dll/so/dylib or even .lib/.a - you can statically link NAOT binaries into other "unmanaged" code) work best, GUI - requires more work.
Avalonia[0] and MAUI[1] have known working templates with it, but YMMV.
[0] https://github.com/lixinyang123/AvaloniaAOT / https://github.com/AvaloniaUI/Avalonia/ / honorable mention https://github.com/VincentH-Net/CSharpForMarkup
[1] https://github.com/dotnet/maui (try out with just true in csproj - it is known to work e.g. on iOS)
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For desktop, Avalonia, hands down.
https://avaloniaui.net/
Open source, powered by Skia, backed by JetBrains, and quite battle-tested at this point for small to medium-sized apps. In theory perfectly capable for enterprise as well, since it's basically a spiritual successor to WPF, which has been an industry standard for about 15 years.
They're diving into mobile and WASM well, but that's more of a recent effort and I haven't tested that yet.
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
godot-git-plugin - Git implementation of the VCS interface in Godot
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
Eto.Forms - Cross platform GUI framework for desktop and mobile applications in .NET
emscripten - Emscripten: An LLVM-to-WebAssembly Compiler
MahApps.Metro - A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.
godotcord - A Discord Game SDK integration for Godot
Gtk# - Gtk# is a Mono/.NET binding to the cross platform Gtk+ GUI toolkit and the foundation of most GUI apps built with Mono