GodOfWarPS2_Decomp VS RTXGI

Compare GodOfWarPS2_Decomp vs RTXGI and see what are their differences.

RTXGI

RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache (by NVIDIAGameWorks)
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GodOfWarPS2_Decomp RTXGI
1 1
6 100
- -532.0%
5.2 6.6
almost 2 years ago about 2 months ago
C++ CMake
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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GodOfWarPS2_Decomp

Posts with mentions or reviews of GodOfWarPS2_Decomp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-19.

RTXGI

Posts with mentions or reviews of RTXGI. We have used some of these posts to build our list of alternatives and similar projects.
  • Implementing GI in a custom game engine
    1 project | /r/GraphicsProgramming | 12 Apr 2023
    NVidia's RTXGI is on github and only requires a raytracing capable GPU for the precomputation stages. You can load baked volumes and read/sample them on a GPU without raytracing, unsure of how far back that goes in hardware support - but it's not going to fly for mobile, sampling is really heavy in both ALU and TEX.

What are some alternatives?

When comparing GodOfWarPS2_Decomp and RTXGI you can also consider the following projects:

sketchpad - A simple rendering library to experiment with CG techniques in OpenGL.

RTXDI

ghidra-scripts - A collection of my Ghidra scripts to facilitate reverse engineering and vulnerability research.

Adria-DX11 - Graphics engine written in C++ using DirectX11

Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.

Lift - Vulkan Path Tracer with Optix Denoiser integration

sly1 - Decompilation of Sly Cooper and the Thievius Raccoonus for the PS2

RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.

echo - A New Cross-Platform 2D 3D Game Engine

vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.

Mikompilation - Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine

Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing