RTXGI
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache (by NVIDIAGameWorks)
vulkan_ray_tracing_minimal_abstraction
A minimal implementation of Vulkan ray tracing. (by WilliamLewww)
RTXGI | vulkan_ray_tracing_minimal_abstraction | |
---|---|---|
1 | 2 | |
104 | 71 | |
-507.7% | - | |
6.6 | 2.1 | |
about 2 months ago | about 1 year ago | |
CMake | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RTXGI
Posts with mentions or reviews of RTXGI.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Implementing GI in a custom game engine
NVidia's RTXGI is on github and only requires a raytracing capable GPU for the precomputation stages. You can load baked volumes and read/sample them on a GPU without raytracing, unsure of how far back that goes in hardware support - but it's not going to fly for mobile, sampling is really heavy in both ALU and TEX.
vulkan_ray_tracing_minimal_abstraction
Posts with mentions or reviews of vulkan_ray_tracing_minimal_abstraction.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-05.
-
Are there any good c examples?
This raytracing sample is all in C.
- Is there a comprehensive developer's guide about the new Vulkan RT extensions?
What are some alternatives?
When comparing RTXGI and vulkan_ray_tracing_minimal_abstraction you can also consider the following projects:
RTXDI
3D-Raycaster-Engine - OpenGL Raycaster written in C.
Adria-DX11 - Graphics engine written in C++ using DirectX11
vk-bootstrap - Vulkan Bootstrapping Iibrary
Lift - Vulkan Path Tracer with Optix Denoiser integration
ascii-raytrace - ray tracing on the command line
RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.
xash3d-fwgs - Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
GodOfWarPS2_Decomp - A decompilation of god of war 1 ps2!!
c-ray - c-ray is a small, simple path tracer written in C
vkbasicapp
RTXGI vs RTXDI
vulkan_ray_tracing_minimal_abstraction vs 3D-Raycaster-Engine
RTXGI vs Adria-DX11
vulkan_ray_tracing_minimal_abstraction vs vk-bootstrap
RTXGI vs Lift
vulkan_ray_tracing_minimal_abstraction vs ascii-raytrace
RTXGI vs RenderBender
vulkan_ray_tracing_minimal_abstraction vs xash3d-fwgs
RTXGI vs GodOfWarPS2_Decomp
vulkan_ray_tracing_minimal_abstraction vs c-ray
vulkan_ray_tracing_minimal_abstraction vs vkbasicapp
vulkan_ray_tracing_minimal_abstraction vs Lift