GPUDemos VS HybridRenderingEngine

Compare GPUDemos vs HybridRenderingEngine and see what are their differences.

GPUDemos

A collection of GPU demos aiming to educate and provide examples of utilising GPU parallel computing in game development. (by Wojimus)
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GPUDemos HybridRenderingEngine
1 6
12 1,064
- -
0.0 0.0
almost 2 years ago almost 2 years ago
ASP.NET C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GPUDemos

Posts with mentions or reviews of GPUDemos. We have used some of these posts to build our list of alternatives and similar projects.

HybridRenderingEngine

Posts with mentions or reviews of HybridRenderingEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-23.

What are some alternatives?

When comparing GPUDemos and HybridRenderingEngine you can also consider the following projects:

MxEngine - C++ open source 3D game engine

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

polymer - 🎨 graphics/interaction prototyping sandbox

OpenSceneGraph - OpenSceneGraph git repository

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

manta-ray - An open source physically based renderer.

SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.

vulkanizer - Advanced Vulkan rendering engine prototype

Cluster - Clustered shading implementation with bgfx

Adria-DX11 - Graphics engine written in C++ using DirectX11

shoebot - Easy vector graphics with Python

Scotty3D - Base code for 15-462/662: Computer Graphics at Carnegie Mellon University