GLSL-PathTracer
framework_shadow_map
GLSL-PathTracer | framework_shadow_map | |
---|---|---|
1 | 3 | |
1,740 | 8 | |
- | - | |
3.1 | 0.8 | |
3 months ago | over 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
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GLSL-PathTracer
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
framework_shadow_map
What are some alternatives?
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
zxShaderViz - A useful tool to edit and visualize shaders in real time.
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
framework
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
ArrayFire - ArrayFire: a general purpose GPU library.
mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
olive - Free open-source non-linear video editor
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA