framework_shadow_map
By procedural
glslViewer
Console-based GLSL Sandbox for 2D/3D shaders (by patriciogonzalezvivo)
framework_shadow_map | glslViewer | |
---|---|---|
3 | 7 | |
8 | 4,486 | |
- | - | |
0.8 | 7.5 | |
over 2 years ago | about 2 months ago | |
C++ | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
framework_shadow_map
Posts with mentions or reviews of framework_shadow_map.
We have used some of these posts to build our list of alternatives
and similar projects.
glslViewer
Posts with mentions or reviews of glslViewer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-02.
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Fun with real-time manipulation of glsl (shader) files
I'm not an expert on glsl/shaders etc. but rather understand how to use Python to read values from hardware (ADC) and convert it to OSC, which, in turn, is passed on to glslViewer (https://github.com/patriciogonzalezvivo/glslViewer) ... it is glslViewer that does all the hard work of hot reloading .frag files as new uniform values are received.
- Manipulating glsl shaders with the pi zero 2
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glslViewer on Pocketchip: unable to load driver: sun4i-drm_dri.so
Hey, I'm pretty new to the chip and wanted to explore to possibilites of it as an on the go programming gameboy of sorts. I managed to compile glslViewer on it and it starts, except with a bunch of errors:
- GlslViewer
- GlslViewer: Console-based GLSL Sandbox for 2D/3D shaders shaders
What are some alternatives?
When comparing framework_shadow_map and glslViewer you can also consider the following projects:
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
glsl-sandbox - Shader editor and gallery.
zxShaderViz - A useful tool to edit and visualize shaders in real time.
glmark2 - glmark2 is an OpenGL 2.0 and ES 2.0 benchmark
framework
tiny-webrtc-gw - tiny/fast webRTC video conferencing gateway
ArrayFire - ArrayFire: a general purpose GPU library.
cr - cr.h: A Simple C Hot Reload Header-only Library
olive - Free open-source non-linear video editor
glslSmartDeNoise - Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
framework_shadow_map vs GLSL-PathTracer
glslViewer vs glsl-sandbox
framework_shadow_map vs zxShaderViz
glslViewer vs glmark2
framework_shadow_map vs framework
glslViewer vs tiny-webrtc-gw
framework_shadow_map vs ArrayFire
glslViewer vs cr
framework_shadow_map vs olive
glslViewer vs glslSmartDeNoise
glslViewer vs q3lite
glslViewer vs glslCanvas