framework_shadow_map VS glslViewer

Compare framework_shadow_map vs glslViewer and see what are their differences.

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framework_shadow_map glslViewer
3 7
8 4,486
- -
0.8 7.5
over 2 years ago about 2 months ago
C++ C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

framework_shadow_map

Posts with mentions or reviews of framework_shadow_map. We have used some of these posts to build our list of alternatives and similar projects.

glslViewer

Posts with mentions or reviews of glslViewer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-02.

What are some alternatives?

When comparing framework_shadow_map and glslViewer you can also consider the following projects:

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

glsl-sandbox - Shader editor and gallery.

zxShaderViz - A useful tool to edit and visualize shaders in real time.

glmark2 - glmark2 is an OpenGL 2.0 and ES 2.0 benchmark

framework

tiny-webrtc-gw - tiny/fast webRTC video conferencing gateway

ArrayFire - ArrayFire: a general purpose GPU library.

cr - cr.h: A Simple C Hot Reload Header-only Library

olive - Free open-source non-linear video editor

glslSmartDeNoise - Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable

q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.

glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL