glslViewer VS glslSmartDeNoise

Compare glslViewer vs glslSmartDeNoise and see what are their differences.

glslSmartDeNoise

Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable (by BrutPitt)
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glslViewer glslSmartDeNoise
7 1
4,445 235
- -
7.5 0.0
about 1 month ago over 2 years ago
C++ C++
BSD 3-clause "New" or "Revised" License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glslViewer

Posts with mentions or reviews of glslViewer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-02.

glslSmartDeNoise

Posts with mentions or reviews of glslSmartDeNoise. We have used some of these posts to build our list of alternatives and similar projects.
  • Made some sort of GI in 2D. At least I can cook eggs on my laptop with it.
    1 project | /r/godot | 5 Apr 2021
    In the demo the denoise I used was actually very ineffective. I now use a combination of temporal denoise (which sounds more advanced than it is, it's literally just interpolating each pixel with the previous frame, which is super cheap but too much causes ghosting), and the denoise algorithm from here which is amazing: https://github.com/BrutPitt/glslSmartDeNoise

What are some alternatives?

When comparing glslViewer and glslSmartDeNoise you can also consider the following projects:

glsl-sandbox - Shader editor and gallery.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

glmark2 - glmark2 is an OpenGL 2.0 and ES 2.0 benchmark

fastp - An ultra-fast all-in-one FASTQ preprocessor (QC/adapters/trimming/filtering/splitting/merging...)

tiny-webrtc-gw - tiny/fast webRTC video conferencing gateway

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

cr - cr.h: A Simple C Hot Reload Header-only Library

q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.

sdcv

glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL

slop - slop (Select Operation) is an application that queries for a selection from the user and prints the region to stdout.

darknet-nnpack - Darknet with NNPACK