glslViewer
glslSmartDeNoise
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glslViewer | glslSmartDeNoise | |
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7 | 1 | |
4,445 | 235 | |
- | - | |
7.5 | 0.0 | |
about 1 month ago | over 2 years ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glslViewer
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Fun with real-time manipulation of glsl (shader) files
I'm not an expert on glsl/shaders etc. but rather understand how to use Python to read values from hardware (ADC) and convert it to OSC, which, in turn, is passed on to glslViewer (https://github.com/patriciogonzalezvivo/glslViewer) ... it is glslViewer that does all the hard work of hot reloading .frag files as new uniform values are received.
- Manipulating glsl shaders with the pi zero 2
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glslViewer on Pocketchip: unable to load driver: sun4i-drm_dri.so
Hey, I'm pretty new to the chip and wanted to explore to possibilites of it as an on the go programming gameboy of sorts. I managed to compile glslViewer on it and it starts, except with a bunch of errors:
- GlslViewer
- GlslViewer: Console-based GLSL Sandbox for 2D/3D shaders shaders
glslSmartDeNoise
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Made some sort of GI in 2D. At least I can cook eggs on my laptop with it.
In the demo the denoise I used was actually very ineffective. I now use a combination of temporal denoise (which sounds more advanced than it is, it's literally just interpolating each pixel with the previous frame, which is super cheap but too much causes ghosting), and the denoise algorithm from here which is amazing: https://github.com/BrutPitt/glslSmartDeNoise
What are some alternatives?
glsl-sandbox - Shader editor and gallery.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
glmark2 - glmark2 is an OpenGL 2.0 and ES 2.0 benchmark
fastp - An ultra-fast all-in-one FASTQ preprocessor (QC/adapters/trimming/filtering/splitting/merging...)
tiny-webrtc-gw - tiny/fast webRTC video conferencing gateway
glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
cr - cr.h: A Simple C Hot Reload Header-only Library
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
sdcv
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
slop - slop (Select Operation) is an application that queries for a selection from the user and prints the region to stdout.
darknet-nnpack - Darknet with NNPACK