Fun with real-time manipulation of glsl (shader) files

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/proceduralgeneration

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  • glslViewer

    Console-based GLSL Sandbox for 2D/3D shaders shaders

    I'm not an expert on glsl/shaders etc. but rather understand how to use Python to read values from hardware (ADC) and convert it to OSC, which, in turn, is passed on to glslViewer (https://github.com/patriciogonzalezvivo/glslViewer) ... it is glslViewer that does all the hard work of hot reloading .frag files as new uniform values are received.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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