FirstPersonController VS sprite-glow

Compare FirstPersonController vs sprite-glow and see what are their differences.

FirstPersonController

a tutorial for first person controller on unity (by jiankaiwang)

sprite-glow

Sprite glow effect for Unity via HDR outline and bloom post-processing (by elringus)
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FirstPersonController sprite-glow
1 2
56 2,172
- -
0.0 4.0
over 2 years ago 3 months ago
ShaderLab ShaderLab
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FirstPersonController

Posts with mentions or reviews of FirstPersonController. We have used some of these posts to build our list of alternatives and similar projects.

sprite-glow

Posts with mentions or reviews of sprite-glow. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing FirstPersonController and sprite-glow you can also consider the following projects:

Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT

MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.

unity-raw-input - Windows Raw Input wrapper for Unity game engine

HSV-Color-Picker-Unity - HSV color picker for Unity UI

Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.

airpeer - A WebRTC based networking plugin for Unity

Zenject - Dependency Injection Framework for Unity3D

UnityFurShader - 🐈 Fur shader for Unity.

flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

Unity-RTS-Selection - Unity RTS-style unit selection

Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D