FirstPersonController
UnityURPUnlitScreenSpaceDecalShader
FirstPersonController | UnityURPUnlitScreenSpaceDecalShader | |
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1 | 1 | |
56 | 1,164 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | over 1 year ago | |
ShaderLab | ShaderLab | |
- | MIT License |
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FirstPersonController
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Issue - Trying to implement FPS movement and running into an issue with CharacterController.Move()
Thank you very much for pointing me in this direction. After following the breadcrumbs I found out that the low poly 3d asset set from the asset store included this script: https://github.com/jiankaiwang/FirstPersonController which had named their script CharacterController.cs tucked away in a folder. I'm definitely going to be watching out for random scripts in 3d assets now!
UnityURPUnlitScreenSpaceDecalShader
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
I have to use Screen Space Decals from NiloCat (link).
What are some alternatives?
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