FastNoise2 VS manta-ray

Compare FastNoise2 vs manta-ray and see what are their differences.

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FastNoise2 manta-ray
5 6
901 732
- -
5.4 0.0
3 days ago over 2 years ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FastNoise2

Posts with mentions or reviews of FastNoise2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-12.
  • Is PerlinNoise overloaded to make procedural maps?
    2 projects | /r/gamedev | 12 Dec 2022
    Note the notice at the top of the readme, the author is replacing that library with FastNoise2 which is also SIMD enabled, although the library as a whole is still a work in progress, it claims to have superior performance.
  • Starting of a voxel terrain engine
    2 projects | /r/VoxelGameDev | 30 Oct 2022
    I am using a very fast [noise library](https://github.com/Auburn/FastNoise2). After generating a 64x64 area of noise I turn that into a 64x64x64 array of voxel byte data. I then use my own version of this [greedy meshing algorithm](https://github.com/cgerikj/binary-greedy-meshing).
  • How do space games handle the scale without loading screens?
    2 projects | /r/howdidtheycodeit | 7 Jun 2022
    There's a nice GDC talk about noise functions here, and if you're interested in trying things out there's an Open Source noise library written by a No Man's Sky developer here.
  • UltraNoise - An OpenSource Node based processing tool for Unity (link in comments)
    4 projects | /r/Unity3D | 12 Jan 2022
    Very cool! Have you considered using FastNoise2 as a noise source? It's SIMD optimized C++ https://github.com/Auburn/FastNoise2 But they've made C# bindings so there's less native legwork: https://github.com/Auburn/FastNoise2Bindings
  • Cricket, a coherent noise generation and manipulation library
    4 projects | /r/proceduralgeneration | 26 Feb 2021
    Let Simplex 3D use its same gradient generator, but use 1/2 instead of 1/6 for the noise's unskew constant. This rotates the axis angles of the gradient set out of the main noise evaluation planes. I haven't implemented+run this myself, but it is implemented here in FastNoise2 (SIMD library), and I simulated the difference using OpenSimplex2 in this image (bottom with change). The result isn't perfect, but it's much nicer I think. After making this change, either set scale to 32.69428253173828125 to make a proper -1 to 1 range, or bake it into the gradient table directly.

manta-ray

Posts with mentions or reviews of manta-ray. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-08.

What are some alternatives?

When comparing FastNoise2 and manta-ray you can also consider the following projects:

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

RayTracer - Ray Tracer in C++ with openGL.

world - A set of tools for wide world generation and manipulation

RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

Ue4MarchingCubes - 📦3D Perlin Noise using Marching cubes algorithm for Unreal Engine 4📦

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

TerraGen3D - 3D Procedural Terrain Generation and Texturing Tool in OpenGL/C++ [Moved to: https://github.com/Jaysmito101/TerraForge3D]

RayTracer - A ray tracing program

UltraNoiseExamples

path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch