FastNoise VS TinyEngine

Compare FastNoise vs TinyEngine and see what are their differences.

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FastNoise TinyEngine
57 9
2,561 955
- -
7.7 0.0
about 1 month ago 2 months ago
Rust C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FastNoise

Posts with mentions or reviews of FastNoise. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

TinyEngine

Posts with mentions or reviews of TinyEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-05.

What are some alternatives?

When comparing FastNoise and TinyEngine you can also consider the following projects:

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come

FastLED - The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.

krabsetw - KrabsETW provides a modern C++ wrapper and a .NET wrapper around the low-level ETW trace consumption functions.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.

Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.

3DWorld - 3D Procedural Game Engine Using OpenGL

Drawpile - A collaborative drawing program