FNA
godex
Our great sponsors
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FNA
- FNA 23.12.07 Hotfix
-
Not only Unity...
MonoGame (MPL/С#) https://fna-xna.github.io/
-
kni VS FNA - a user suggested alternative
2 projects | 10 Oct 2023
- FNA 23.08 is out
- FNA 23.07 is Out
- FNA 23.06 is out
godex
-
Unity's Self-Combustion Engine
I wonder if Godex[0] could be a fit for you. ECS based Godot, based on 3.x which has much more broad WebGL support.
[0] https://github.com/GodotECS/godex
- Switching from Unity to Godot 4, but having second thoughts
-
How to implement ECS based physics
There is usually a few steps how to deal with performance issues before reaching the conclusion "I need ECS", but if you need it then try https://github.com/GodotECS/godex
- Correct architecture in Godot
- Miscellaneous Questions Regarding 3D from a Prospective User (maximum nodes, 3D vs Unity, etc)
-
Unity style coding in Godot
You might want to check out Godex. It is a Godot extension that introduces an entity/component system. It is not mature yet, but it is under development and seems promising. https://github.com/GodotECS/godex
- Hopefully with all the Unity refugees joining us this becomes way less of an issue
-
People coming from Unity/Other engines, what do you miss the most?
However, the great thing about godot, is if you want a feature, like ECS, for example just add it yourself.
-
Coming from Unity? What can we do to help? What do you need?
You can try the fork called Godex, it has ECS built into it and is a lot of fun to use in my opinion.
-
C# games in Godot, 2022 edition
There is an ECS port for Godot named Godex, but it isn't hugely mature:
https://github.com/GodotECS/godex
I haven't used it, though I've been curious about it. As far as better options for ECS game engines go, I'd go with Bevy (personally), but you'll have to learn Rust (which I'm a proponent of anyway).
https://bevyengine.org/learn/book/introduction/
But both of these are still in "Beta", if that's even the proper term for their development cycle, at this point. They work, technically, but they could use some help, to my understanding.
What are some alternatives?
MonoGame - One framework for creating powerful cross-platform games.
godot-proposals - Godot Improvement Proposals (GIPs)
Battle-Cats-Save-File-Editor - Battle Cats Save File Editor made in C# that requires root/rooted emulator and a PC
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Stride Game Engine - Stride Game Engine (formerly Xenko)
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
godot-2d-builder - A simulation game demo made in Godot and inspired by Factorio.
FNA3D - FNA3D - 3D Graphics Library for FNA
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
osu-framework - A game framework written with osu! in mind.
Celeste - Celeste Bugs & Issue Tracker + some Source Code