godex
godot-2d-builder
godex | godot-2d-builder | |
---|---|---|
38 | 2 | |
1,118 | 423 | |
1.3% | 0.0% | |
3.6 | 1.8 | |
8 months ago | over 2 years ago | |
C++ | GDScript | |
MIT License | MIT License |
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godex
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Unity's Self-Combustion Engine
I wonder if Godex[0] could be a fit for you. ECS based Godot, based on 3.x which has much more broad WebGL support.
[0] https://github.com/GodotECS/godex
- Switching from Unity to Godot 4, but having second thoughts
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How to implement ECS based physics
There is usually a few steps how to deal with performance issues before reaching the conclusion "I need ECS", but if you need it then try https://github.com/GodotECS/godex
- Correct architecture in Godot
- Miscellaneous Questions Regarding 3D from a Prospective User (maximum nodes, 3D vs Unity, etc)
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Unity style coding in Godot
You might want to check out Godex. It is a Godot extension that introduces an entity/component system. It is not mature yet, but it is under development and seems promising. https://github.com/GodotECS/godex
- Hopefully with all the Unity refugees joining us this becomes way less of an issue
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People coming from Unity/Other engines, what do you miss the most?
However, the great thing about godot, is if you want a feature, like ECS, for example just add it yourself.
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Coming from Unity? What can we do to help? What do you need?
You can try the fork called Godex, it has ECS built into it and is a lot of fun to use in my opinion.
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C# games in Godot, 2022 edition
There is an ECS port for Godot named Godex, but it isn't hugely mature:
https://github.com/GodotECS/godex
I haven't used it, though I've been curious about it. As far as better options for ECS game engines go, I'd go with Bevy (personally), but you'll have to learn Rust (which I'm a proponent of anyway).
https://bevyengine.org/learn/book/introduction/
But both of these are still in "Beta", if that's even the proper term for their development cycle, at this point. They work, technically, but they could use some help, to my understanding.
godot-2d-builder
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does aneyone know a tutorial on how to make a citybuilder or something similar?
I was browsing through some GDQuest tutorials and bumped into this project. It might also be useful to you.
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How good/bad would Godot handle a Factorio type of game?
Not sure as to exactly how many thousands of nodes Godot can handle, but GDQuest made a Factorio-inspired builder game demo for their 2D Secrets courses https://github.com/GDQuest/godot-2d-builder
What are some alternatives?
godot-proposals - Godot Improvement Proposals (GIPs)
Libre-TrainSim - Train Simulator written in Godot Engine - Free for everyone.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-port - Unknown Horizons Godot Engine Port
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Godot-Active-Ragdolls - Godot plugin that allows for Active Ragdoll simulations.
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
Celeste - Celeste Bugs & Issue Tracker + some Source Code
game-of-leif - A particle simulation based purely on attraction and repulsion. Watch Leif unfold before your eyes
godot-docs - Godot Engine official documentation
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)