People coming from Unity/Other engines, what do you miss the most?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

    Some of these have been improved for Godot 4: tween rewrite (also backported to 3.5), (exporting nodes)[https://github.com/godotengine/godot/pull/62185] and data types instead of strings for Callable and Signal :-)

  • InfluxDB

    Purpose built for real-time analytics at any scale. InfluxDB Platform is powered by columnar analytics, optimized for cost-efficient storage, and built with open data standards.

    InfluxDB logo
  • qodot-plugin

    (LEGACY) Quake .map support for Godot 3.x

    Qodot is the plugin that allows you to import TrenchBroom maps. https://github.com/QodotPlugin/qodot-plugin

  • godot-proposals

    Godot Improvement Proposals (GIPs)

    If you read this, do keep them coming, or even better if you open an issue either here https://github.com/godotengine/godot-proposals/issues

  • godot-ply

    Godot plugin for in-editor box modeling

  • com-chibifire-fbx-plugin

    But someone could make a plugin that uses the fbx sdk, right? Looks like people have tried. (According to the new fbx announcement, fire one of the godot contributors so maybe that was just an experiment and never actually useful.)

  • godex

    Godex is a Godot Engine ECS library.

    However, the great thing about godot, is if you want a feature, like ECS, for example just add it yourself.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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