People coming from Unity/Other engines, what do you miss the most?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Some of these have been improved for Godot 4: tween rewrite (also backported to 3.5), (exporting nodes)[https://github.com/godotengine/godot/pull/62185] and data types instead of strings for Callable and Signal :-)

  • qodot-plugin

    (LEGACY) Quake .map support for Godot 3.x

  • Qodot is the plugin that allows you to import TrenchBroom maps. https://github.com/QodotPlugin/qodot-plugin

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • godot-proposals

    Godot Improvement Proposals (GIPs)

  • If you read this, do keep them coming, or even better if you open an issue either here https://github.com/godotengine/godot-proposals/issues

  • godot-ply

    Godot plugin for in-editor box modeling

  • com-chibifire-fbx-plugin

  • But someone could make a plugin that uses the fbx sdk, right? Looks like people have tried. (According to the new fbx announcement, fire one of the godot contributors so maybe that was just an experiment and never actually useful.)

  • godex

    Godex is a Godot Engine ECS library.

  • However, the great thing about godot, is if you want a feature, like ECS, for example just add it yourself.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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