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I would give Godex a shot, it is a build of Godot that has Entity Component System functionality which makes it possible to include more objects in your scene: https://github.com/GodotECS/godex
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Not sure as to exactly how many thousands of nodes Godot can handle, but GDQuest made a Factorio-inspired builder game demo for their 2D Secrets courses https://github.com/GDQuest/godot-2d-builder
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What he means is editing the actual C++ source code. Then rebuilding the engine with the features that are not natively supported. Godot is open-source, meaning anyone code and build a new copy of godot