godex
Godot
godex | Godot | |
---|---|---|
38 | 2,781 | |
1,284 | 96,577 | |
3.3% | 2.1% | |
3.6 | 10.0 | |
over 1 year ago | 2 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godex
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Unity's Self-Combustion Engine
I wonder if Godex[0] could be a fit for you. ECS based Godot, based on 3.x which has much more broad WebGL support.
[0] https://github.com/GodotECS/godex
- Switching from Unity to Godot 4, but having second thoughts
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How to implement ECS based physics
There is usually a few steps how to deal with performance issues before reaching the conclusion "I need ECS", but if you need it then try https://github.com/GodotECS/godex
- Correct architecture in Godot
- Miscellaneous Questions Regarding 3D from a Prospective User (maximum nodes, 3D vs Unity, etc)
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Unity style coding in Godot
You might want to check out Godex. It is a Godot extension that introduces an entity/component system. It is not mature yet, but it is under development and seems promising. https://github.com/GodotECS/godex
- Hopefully with all the Unity refugees joining us this becomes way less of an issue
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People coming from Unity/Other engines, what do you miss the most?
However, the great thing about godot, is if you want a feature, like ECS, for example just add it yourself.
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Coming from Unity? What can we do to help? What do you need?
You can try the fork called Godex, it has ECS built into it and is a lot of fun to use in my opinion.
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C# games in Godot, 2022 edition
There is an ECS port for Godot named Godex, but it isn't hugely mature:
https://github.com/GodotECS/godex
I haven't used it, though I've been curious about it. As far as better options for ECS game engines go, I'd go with Bevy (personally), but you'll have to learn Rust (which I'm a proponent of anyway).
https://bevyengine.org/learn/book/introduction/
But both of these are still in "Beta", if that's even the proper term for their development cycle, at this point. They work, technically, but they could use some help, to my understanding.
Godot
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Native visionOS platform support in Godot
If you are talking about this link [0], the person answering is from the Godot team and not Apple.
[0] https://github.com/godotengine/godot/pull/105628#issuecommen...
- (Godot Engine) Native VisionOS Platform Support
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Convert Linux to Windows
I don’t think the support depends on distros much, I think the main variable is hardware. If you have a desktop PC bought in the last ~5 years the support should be OK, for the hardware older than that the support is not guaranteed. GeForce GT 730 (launched in 2014) doesn’t support Vulkan, Intel only supports Vulkan on Windows starting from Skylake launched in 2015.
Then there’re quality issues. If you search internets for “Windows Vulkan issue” you’ll find many end users with crashing games, game developers with crashing game engines https://github.com/godotengine/godot/issues/100807 recommendations to update drivers or disable some Vulkan layers in registry, etc.
On Windows, Vulkan is simply not as reliable as D3D. The reasons include market share, D3D being a requirement to render the desktop, D3D runtime being a part of the OS supported by Microsoft (Vulkan relies solely on GPU vendors), and D3D being older (first version of VK spec released in 2016, D3D11 is from 2009).
Another thing, on Linux, the situation with Vulkan support is less than ideal for mobile and embedded systems. Some embedded ARM SoCs only support GLES 3.1 (which BTW is not too far from D3D 11.0 feature-wise) but not Vulkan.
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A 10x Faster TypeScript
I personally find Go miles easier than Rust.
Is this the ultimate reason,Go is fast enough without being overally difficult. I'm humbly open to being wrong.
While I'm here, any reason Microsoft isn't sponsoring a solid open source game engine.
Even a bit of support for Godot's C#( help them get it working on web), would be great.
Even better would be a full C# engine with support for web assembly.
https://github.com/godotengine/godot/issues/70796
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Leveraging Open Source: The Sandbox's Game-Changing Integration
Historically, open-source software has played a critical role in democratizing the development process. Platforms like Blender for 3D modeling and Godot Engine for game creation have revolutionized the creative process, offering free and powerful alternatives to proprietary solutions. By integrating these tools, The Sandbox leverages the robustness of community-driven technology and innovative coding practices that have been refined over years of collaborative use. The decision to delve into open source is not merely about cost savings or accessibility—it signals a paradigm shift. By embracing transparency and community input, The Sandbox is setting the stage for new forms of digital ownership and interaction. These practices lead to more secure, adaptable, and innovative gaming experiences that challenge the norms of traditional game development.
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Godot 4.4
Great updates! Specifically .NET 8 as well as Typed Dictionaries with GDScript.
Really hoping we see web export for C# soon. https://github.com/godotengine/godot/issues/70796
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EdgeDB is now Gel and Postgres is the Future
> Godot is a game engine. https://godotengine.org
Yeah, I knew that, and precisely because of that I assumed it's a typo :)
We have a native Python client. We can take a look if it works from Godot. Do you know if this is a popular use case?
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auto y2025 = new Year(); // Resolutions
finish the Godot4 course and try release a game after that.
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Say Goodbye to Outdated Footer Years, Forever
https://github.com/godotengine/godot/blob/master/LICENSE.txt
> Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
Godot Engine did `2014-present` and stopped updating the license years.
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Court is in session: Top 10 most notorious C and C++ errors in 2024
Most likely, the backdoor was added accidentally by copying the name from some website. We can simply delete this character from the string literal.
What are some alternatives?
godot-proposals - Godot Improvement Proposals (GIPs)
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
a-little-game-called-mario - open source collective hell game
bevy - A refreshingly simple data-driven game engine built in Rust