FFNx
d9vk
FFNx | d9vk | |
---|---|---|
6 | 51 | |
324 | 833 | |
- | - | |
9.2 | 0.0 | |
1 day ago | over 4 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FFNx
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Game crushesh when entering battle
I use 7th Heaven with these mods and when I enter a battle and time gauge is full(I can use attack) game just crushes and has message like oopsie woopsie game died go there:https://github.com/julianxhokaxhiu/FFNx/blob/master/docs/faq.md Does someone know how to fix this issue, or what mod can cause it?
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Best OG final fantasy 7 experience
Also, keep in mind that many of the quality of life improvements like 60 FPS come from a single project, FFNx: https://github.com/julianxhokaxhiu/FFNx I guess it comes with 7th Heaven "built in" now but you could always try this out for another easy option.
- OG FFVII
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The curse of bad PC ports for someone who primarily plays on PC.
Hope that FFNx stops being so focused on FF7 and give FF8 some love (there's some hope now that FF7 has a 60 FPS beta)
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The original Final Fantasy VII can now run at 60FPS thanks to the FFNx modding project
They still have long way to go: https://github.com/julianxhokaxhiu/FFNx/issues/347
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In the steam version, can you turn off random encounters and enable 3x speed like the console versions?
There's a FF7 game driver called "FFNx" that lets you do that. You can read more information here. However, coming from their website, it seems that Reunion is actually using their own driver (Aali), so I'm not sure how that would work out.
d9vk
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What does this mean? And how do I fix it?
Use https://github.com/doitsujin/dxvk
- Dungeon Siege 2 (Help Please!)
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How to install the latest DXVK version ?
It will be easier to understand if you show me an example of terminal commands under GNU/Linux. I tried to follow his instructions but I don't know one method is good
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NEO The World Ends With You crashes with a DirectX 11 initialization error
If you know the directory structure and where the versions of Proton live that Heroic uses, you can also go to the dxvk github page and select the 1.10.3 tar ball, download it and extract it, then manually move the appropriate files to their desired location in the Proton file structure. As with all things like this, .old is your friend if you stuff something up. And yes this does work, I compile my own vkd3d versions and use this approach as a lazy way to test them in Steam.
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Version 0.28 is here!
You can try dkvx Github dkvx , which is a mod that supposedly translates the DX11 stuff to Vulkan but I am not an IT guy so no clue how that works but as I said somewhere else on this thread it helped some people.
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Vulkan Support for older PC games (e.g. Warcraft 3, Starcraft etc.)
Worry not, if you want to play Windows games on Linux, you will use Wine, and Wine has codepaths for very old DirectX versions, it translates it to OpenGL. Alternatively if you really insist there is D8VK although it shouldn't be necessary. For DirectX games that use DirectX 9, 10, or 11 you are covered with DXVK which translates those APIs into Vulkan. And for DirectX 12 games you're back to Wine with WineD3D which will do translation to Vulkan. Technically WineD3D supports every DirectX version, but DirectX 9, 10, and 11 codepaths are half finished, buggy, and less performant, that's why DXVK exists.
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Gta V on Arc a770
You can give DXVK a try.
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Intel Iris Xe - Improving Performance Considerably with DXVK
If you are going to download DXVK, you can download from GitHub.
- DXVK improvements for RaceRoom
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How the f*** does Proton works so amazingly well?
No, it does not. Check the readme - https://github.com/doitsujin/dxvk DX12 goes through this - https://github.com/HansKristian-Work/vkd3d-proton
What are some alternatives?
anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
dxvk-async
modding-wiki - A wiki repository for Sekiro modding.
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
Cppkies - A modding framework for the game Cookie Clicker.
FFXIVQuickLauncher - Custom launcher for FFXIV
ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
WidescreenFixesPack - Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2