EgoCS
EgoCS: An Entity (GameObject) Component System framework for Unity3D (by andoowhy)
Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
EgoCS | Entitas | |
---|---|---|
1 | 4 | |
227 | 6,910 | |
- | - | |
0.0 | 0.0 | |
about 4 years ago | 4 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EgoCS
Posts with mentions or reviews of EgoCS.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-02.
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I need help understanding ECS.
EgoCS, directly on the class declaration : ` // MovementSystem updates any GameObject with a Transform & Movement Component
Entitas
Posts with mentions or reviews of Entitas.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-30.
-
Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
When comparing EgoCS and Entitas you can also consider the following projects:
Svelto.ECS - Svelto ECS C# Entity Component System
ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Zenject - Dependency Injection Framework for Unity3D
Voxelman - Unity DOTS/ECS example
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Svelto.MiniExamples - Svelto.ECS and Svelto.Tasks Mini Examples for Unity
gdnative - Rust bindings for Godot 3
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity