EgoCS VS Svelto.ECS

Compare EgoCS vs Svelto.ECS and see what are their differences.

EgoCS

EgoCS: An Entity (GameObject) Component System framework for Unity3D (by andoowhy)
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EgoCS Svelto.ECS
1 2
227 1,143
- -
0.0 5.8
about 4 years ago 19 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EgoCS

Posts with mentions or reviews of EgoCS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-02.

Svelto.ECS

Posts with mentions or reviews of Svelto.ECS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-28.
  • ECS: Why List Components?
    5 projects | /r/csharp | 28 Oct 2022
    For existing libraries (which you can either choose to use, or choose to reference to look at how they implement ideas), maybe you can take a look at the following. I don't have experience with them, so I don't know how well they are implemented nor whether they strictly adhere to data-oriented design practices to get maximum performance, but it's not always strictly necessary to get the best performance out of everything unless you are writing a 3d AAA game with hundreds of thousands or even millions of entities: * Svelto.ECS - A C# ECS * FLECS - Written in C, but it also has a C# binding and it's a pretty well-regarded ECS implementation * ENTT - "Modern C++" ECS implementation * Bevy - a full game engine with a robust ECS implementation, written in Rust and quite modern.
  • I'm launching a podcast! Here is the first episode with Sebastiano MandalĂ 
    1 project | dev.to | 22 Apr 2021
    He is also the author of the C# ECS framework: Svelto.ECS

What are some alternatives?

When comparing EgoCS and Svelto.ECS you can also consider the following projects:

ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

Voxelman - Unity DOTS/ECS example

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.

Svelto.MiniExamples - Svelto.ECS and Svelto.Tasks Mini Examples for Unity

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

ecs - Elastic Common Schema

unity_ecs - Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS)