EgoCS
EgoCS: An Entity (GameObject) Component System framework for Unity3D (by andoowhy)
Voxelman
Unity DOTS/ECS example (by keijiro)
EgoCS | Voxelman | |
---|---|---|
1 | 1 | |
227 | 1,782 | |
- | - | |
0.0 | 2.4 | |
about 4 years ago | 11 months ago | |
C# | C# | |
MIT License | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EgoCS
Posts with mentions or reviews of EgoCS.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-02.
-
I need help understanding ECS.
EgoCS, directly on the class declaration : ` // MovementSystem updates any GameObject with a Transform & Movement Component
Voxelman
Posts with mentions or reviews of Voxelman.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing EgoCS and Voxelman you can also consider the following projects:
Svelto.ECS - Svelto ECS C# Entity Component System
EntityComponentSystemSamples
ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
Svelto.MiniExamples - Svelto.ECS and Svelto.Tasks Mini Examples for Unity
ecs - Elastic Common Schema
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.