EgoCS VS ecs

Compare EgoCS vs ecs and see what are their differences.

EgoCS

EgoCS: An Entity (GameObject) Component System framework for Unity3D (by andoowhy)

ecs

LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity (by Leopotam)
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EgoCS ecs
1 3
227 148
- -
0.0 0.0
about 4 years ago 10 months ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EgoCS

Posts with mentions or reviews of EgoCS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-02.

ecs

Posts with mentions or reviews of ecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-02.

What are some alternatives?

When comparing EgoCS and ecs you can also consider the following projects:

Svelto.ECS - Svelto ECS C# Entity Component System

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.

gdnative - Rust bindings for Godot 3

Voxelman - Unity DOTS/ECS example

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.

Svelto.MiniExamples - Svelto.ECS and Svelto.Tasks Mini Examples for Unity

voxel-planets - Generation of planets with dynamic terrain

hecs - A handy ECS