ecs
LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity (by Leopotam)
voxel-planets
Generation of planets with dynamic terrain (by josebasierra)
ecs | voxel-planets | |
---|---|---|
3 | 2 | |
148 | 94 | |
- | - | |
0.0 | 0.0 | |
11 months ago | over 2 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ecs
Posts with mentions or reviews of ecs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-02.
-
Quand utiliser des interfaces plutôt que l'héritage en POO ?
Voir par exemple https://github.com/Leopotam/ecs
-
I need help understanding ECS.
Leopotam :
-
Godot or Unity ? newbie 2D gamedev
- LeoECS
voxel-planets
Posts with mentions or reviews of voxel-planets.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-05.
- Need help with voxel octrees in Unity
-
Planets with dynamic terrain (source code + blog explaining concepts/ideas)
Source code: https://github.com/josebasierra/voxel-planets
What are some alternatives?
When comparing ecs and voxel-planets you can also consider the following projects:
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
ecs - Elastic Common Schema
gdnative - Rust bindings for Godot 3
lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
Svelto.ECS - Svelto ECS C# Entity Component System
hecs - A handy ECS
ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
unity-variables - Unity3d package allowing the distribution of data between different GameObjects through ScriptableObjects.