ecs
LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity (by Leopotam)
Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
ecs | Entitas | |
---|---|---|
3 | 4 | |
148 | 6,910 | |
- | - | |
0.0 | 0.0 | |
11 months ago | 4 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ecs
Posts with mentions or reviews of ecs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-02.
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Quand utiliser des interfaces plutôt que l'héritage en POO ?
Voir par exemple https://github.com/Leopotam/ecs
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I need help understanding ECS.
Leopotam :
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Godot or Unity ? newbie 2D gamedev
- LeoECS
Entitas
Posts with mentions or reviews of Entitas.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-30.
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
When comparing ecs and Entitas you can also consider the following projects:
gdnative - Rust bindings for Godot 3
Svelto.ECS - Svelto ECS C# Entity Component System
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
Zenject - Dependency Injection Framework for Unity3D
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
voxel-planets - Generation of planets with dynamic terrain
hecs - A handy ECS
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity