DirectXTK12
DirectX-Guide
DirectXTK12 | DirectX-Guide | |
---|---|---|
6 | 1 | |
1,405 | 11 | |
1.2% | - | |
7.9 | 1.8 | |
3 days ago | over 2 years ago | |
C++ | C++ | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DirectXTK12
-
Learning DirectX 12 in 2023
DirectXTK 12 (includes SimpleMath and other goodies)
-
Reject support, return to Stack Overflow. - Microsoft
Looks like that's from https://github.com/microsoft/DirectXTK12, an open-source DX12 tool kit
-
How do I create a terrain with DirectX 8?
For example: https://github.com/microsoft/DirectXTK12
-
How to handle multithreading in concept.
or https://github.com/microsoft/DirectXTK12/wiki/Getting-Started
-
Where can I learn directx 12 from?
DirectX Tool Kit for DirectX 12
- DirectX 12 Helper libraries?
DirectX-Guide
What are some alternatives?
DirectXTex - DirectXTex texture processing library
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
Ultralight - Lightweight, high-performance HTML renderer for game and app developers.
ShaderGlass - Overlay for running GPU shaders on top of Windows desktop
DxCapsViewer - DirectX Capabilities Viewer utility (dxcapsviewer.exe)
FX11 - Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
DirectX-Headers - Official DirectX headers available under an open source license
FFmpegInteropX - FFmpeg decoding library for Windows 10 UWP and WinUI 3 Apps
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Wide-Open - A set of educational subprojects for Vulkan learners