DirectXShaderCompiler VS shady

Compare DirectXShaderCompiler vs shady and see what are their differences.

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)

shady

Research shading language IR (by shady-gang)
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DirectXShaderCompiler shady
33 4
2,918 187
1.0% 3.2%
0.0 9.8
2 days ago 7 days ago
C++ C
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

shady

Posts with mentions or reviews of shady. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing DirectXShaderCompiler and shady you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

slang - Making it easier to work with shaders

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)

rust-gpu - ๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

macOS_Wine_builds - Official Winehq macOS Packages

cg2c

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

xshade - "cross shade" meta shading language and compiler

glassful - Rust-like syntax for OpenGL Shading Language