shady VS slang

Compare shady vs slang and see what are their differences.

shady

Research shading language IR (by shady-gang)

slang

Making it easier to work with shaders (by shader-slang)
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shady slang
4 4
186 1,685
8.1% 10.3%
9.7 9.8
7 days ago 1 day ago
C C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shady

Posts with mentions or reviews of shady. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

slang

Posts with mentions or reviews of slang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing shady and slang you can also consider the following projects:

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)

reshade - A generic post-processing injector for games and video software.

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

easy_localization - Easy and Fast internationalizing your Flutter Apps

cg2c

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

xshade - "cross shade" meta shading language and compiler

glassful - Rust-like syntax for OpenGL Shading Language