Game VS bonsai

Compare Game vs bonsai and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
Game bonsai
13 7
284 259
3.2% -
8.9 6.2
27 days ago about 1 month ago
Rust Rust
GNU Affero General Public License v3.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Game

Posts with mentions or reviews of Game. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.

bonsai

Posts with mentions or reviews of bonsai. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-18.
  • Suggestions for Async Behavior Tree Implementation
    3 projects | /r/rust | 18 Aug 2023
    Was looking at existing StateMachine and BehaviorTree examples recently and I found the following Behavior Tree crates https://github.com/PistonDevelopers/ai_behavior https://github.com/Sollimann/bonsai
  • [Media] bonsai-bt: A Behavior Tree library in Rust for creating complex AI logic https://github.com/Sollimann/bonsai
    1 project | /r/rust | 30 Apr 2023
    1 project | /r/rust | 12 Jul 2022
    I have just released a Behavior Tree library in Rust called bonsai Repo: https://github.com/Sollimann/bonsai Feel free to run the examples for demonstration of use What is a Behavior Tree? A Behavior Tree (BT) is a data structure in which we can set the rules of how certain behavior's can occur, and the order in which they would execute. BTs are a very efficient way of creating complex systems that are both modular and reactive. These properties are crucial in many applications, which has led to the spread of BT from computer game programming to many branches of AI and Robotics. Read more about behavior trees in bonsai here: https://github.com/Sollimann/bonsai/blob/main/docs/concepts/README.md When to use a Behavior Tree? * Use BT's to manage complexity when system control logic grows. * Use BT's if priority ordering of conditions and actions matter. * Use BT's when failures can occur and your system would need repeated attempts to complete a task. * Use BT's when you need parallell semantics. It means that multiple processes can happen at the same time and the logic can be constructed around how these processes runs or terminate.
  • bonsai-bt: A Behavior Tree library in Rust for creating complex AI logic https://github.com/Sollimann/bonsai
    1 project | /r/rust_gamedev | 30 Apr 2023
    1 project | /r/gamedev | 12 Jul 2022
  • bonsai-bt: A Behavior Tree implementation in Rust
    1 project | /r/robotics | 12 Jul 2022
    Read more about behavior trees in bonsai here: https://github.com/Sollimann/bonsai/blob/main/docs/concepts/README.md
    1 project | /r/rust | 12 Jul 2022
    Repo: https://github.com/Sollimann/bonsai

What are some alternatives?

When comparing Game and bonsai you can also consider the following projects:

MurderUserDungeon - A game made for the Rusty Jam https://itch.io/jam/rusty-jam

ai_behavior - AI behavior tree

guiver - GUI programming with Rust

Rust-Repo - Rust Repository

laydown - Always know what you're going to say at Daily Standup.

rustscii - A Rust crate for creating ASCII console-style games

timely-defuse - A mobile game for GitHub GameOff 2022

CleanIt - Open-source Autonomy Software in Rust-lang using gRPC for the Roomba series robot vacuum cleaners. Under development.

Emergence - An organic factory builder about adapting to a changing world.

statig - Hierarchical state machines for designing event-driven systems

physarum-sim - A simulation of the Physarum Polycephalum slime. Written in Rust and rendered with Bevy.

rust-game-ports - Official host of games ported using Rust game libraries.