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Week after week, I am working on Digital Extinction, a real-time strategy game build with Bevy engine.
I've been working on a reimplementation of the A Link to the Past Randomizer as a rust library. There's a lot that rust brings to the table outside performance but mostly the randomization part is basically this constraint solving problem where the more interesting things you want to be able to do, the more sophisticated your model has to be, and the more work that needs to be done to ensure a valid, beatable configuration. So rust offers a way to more finely design our data structures from basic primitives
i'm working on adding more features to my first crate, picture! it's an image manipulation crate (if the name didn't give it away)
I am working on ILLA Cloud, a low-code tool developing platform. Alternative to retool and appsmith.
The hardest part is that if you get a Hyper trait wrong, you get just pages and pages of marginally helpful errors. If this was my first encounter with Rust it wouldn't be a good impression. Probably for good reasons lots of Hyper public interfaces have a lot of type parameters and some of its public functions return private types https://github.com/hyperium/hyper/issues/2051.
I just hit 2.0 of my small CLI app - https://github.com/badjr13/laydown - after switching from standard library to Clap for the argument parsing which ever so slightly changed the API. Right now I'm focusing on wrapping up some testing and completing a basic CI/CD pipeline using GitHub actions.