DepthMask-Unity-Shader
sprite-glow
DepthMask-Unity-Shader | sprite-glow | |
---|---|---|
2 | 2 | |
137 | 2,172 | |
- | - | |
10.0 | 4.0 | |
over 1 year ago | 3 months ago | |
ShaderLab | ShaderLab | |
- | MIT License |
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DepthMask-Unity-Shader
- Is it possible to create a transparent material with a culling mask like in the camera?
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How to Make Mask For Opaques
I tried using a depth mask from a shader i found, https://github.com/doomlaser/DepthMask-Unity-Shader But it only works on transparent materials. I thought i could improvise by making the ground transparent, but this causes some weird issues of objects displaying in front of the ground when they're not(even objects on the same material)
sprite-glow
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Added some subtle 2D glow effects to our game, and they make a big difference!
https://github.com/Elringus/SpriteGlow is what we used. It requires post-processing to be enabled. Not really a true lighting effect, more like glow outline.
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This is a short before after video about my first game called Duo Square. On the left side is the first playable prototype and on the right side is the first released version. I am wondering how many time should I spent on polishing? Do you have any suggestions?
I glad you like it! This is a combination of 2-3 effects. First I highly recommend this package from github: https://github.com/Elringus/SpriteGlow It is a good source for creating sprite glow. The other effects are mostly post-processing effects like bloom and chromatic aberration. Last but not least I have made screen shake.
What are some alternatives?
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