DeBroglie VS texture-synthesis

Compare DeBroglie vs texture-synthesis and see what are their differences.

DeBroglie

DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features. (by BorisTheBrave)

texture-synthesis

🎨 Example-based texture synthesis written in Rust 🦀 (by EmbarkStudios)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
DeBroglie texture-synthesis
2 5
435 1,726
- -
4.5 0.0
11 days ago over 1 year ago
C# Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DeBroglie

Posts with mentions or reviews of DeBroglie. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-15.
  • WaveFunctionCollapse: Generates bitmaps that are locally similar to the input
    4 projects | news.ycombinator.com | 15 Jul 2021
    I played around a lot with this library:

    https://github.com/BorisTheBrave/DeBroglie

    Fun stuff, but I struggled to get a lot of value out of using it for level gen. You get cool patterns, but levels need structure and intent to be interesting. Adding constraints to the algorithm becomes a big-oh nightmare and you end up with frequently unsolvable paths as the algorithm recurses.

    The game Bad North used it to good effect, so depending on the game it may be a very useful tool in the toolbelt.

    https://m.youtube.com/watch?v=0bcZb-SsnrA

  • Map generation with finite tileset
    2 projects | /r/proceduralgeneration | 21 Dec 2020
    Docs here: https://github.com/BorisTheBrave/DeBroglie

texture-synthesis

Posts with mentions or reviews of texture-synthesis. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-30.

What are some alternatives?

When comparing DeBroglie and texture-synthesis you can also consider the following projects:

fast-wfc - An implementation of Wave Function Collapse with a focus on performance.

ebsynth - Fast Example-based Image Synthesis and Style Transfer

WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps

blender-tools - 🐵 Embark Addon for Blender

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

ffsend - :mailbox_with_mail: Easily and securely share files from the command line. A fully featured Firefox Send client.

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

PETSCII-Tile - a tile based game framework