ComputeSharp VS raylib

Compare ComputeSharp vs raylib and see what are their differences.

ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀 (by Sergio0694)
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ComputeSharp raylib
38 399
2,537 18,907
- -
9.8 9.8
14 days ago 2 days ago
C# C
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ComputeSharp

Posts with mentions or reviews of ComputeSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-27.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing ComputeSharp and raylib you can also consider the following projects:

ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

SFML - Simple and Fast Multimedia Library

CSharp-Unity-Compute-Shader - Create compute shaders for Unity with C#.

SDL2 - SDL2 bindings to perl

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

bevy - A refreshingly simple data-driven game engine built in Rust

SharpDX

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

dotnet - .NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.

SDL - Simple Directmedia Layer