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ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
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I dont think it's exactly what you're looking for, but I've found ComputeSharp to be a great C# GPU tool
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
Related posts
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- GitHub - ComputeSharp: A .NET library to run C# code on the GPU through DX12 (Not Godot)
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- Do you use any type of code generation tools?
- Godot 4 + Compute Shaders, chi li usa? ecco cosa ci ho fatto!