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ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
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Create a UWP or WinUI 3 applicaation and use the AnimatedComputeShaderPanel from ComputeSharp. The library lets you write shaders (ie. code to run on the GPU) entirely in C#, and handles all the logic to setup a DX12 animated swapchain, similar to Win2D. If you look at the repo you can also see a whole bunch of examples, which you can also try out for yourself. There's also several wiki pages with lots of info.
Related posts
- GitHub - ComputeSharp: A .NET library to run C# code on the GPU through DX12 (Not Godot)
- Announcing ComputeSharp 2.0 — run C# on the GPU with ease through DirectX 12 and D2D1!
- Do you use any type of code generation tools?
- Godot 4 + Compute Shaders, chi li usa? ecco cosa ci ho fatto!
- What is the best package for efficiently drawing individual pixels on a canvas and handling simple user inputs?