SDF VS wgpu-native

Compare SDF vs wgpu-native and see what are their differences.

SDF

Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field (by CedricGuillemet)

wgpu-native

Native WebGPU implementation based on wgpu-core (by gfx-rs)
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SDF wgpu-native
1 13
607 737
- 5.6%
3.4 8.1
12 months ago 4 days ago
Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SDF

Posts with mentions or reviews of SDF. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-02.
  • New open source Common Lisp 3D graphics project -- call for participation
    7 projects | /r/lisp | 2 Aug 2022
    I am in very early stages of writing a graphics engine in Lisp that uses SDFs, but the progress is slow (lack of experience, plus need to focus more on a new job and less on hobby projects). If you are also interested, here'a a repo full of all kinds of research work to implement a SDF based engine.

wgpu-native

Posts with mentions or reviews of wgpu-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

What are some alternatives?

When comparing SDF and wgpu-native you can also consider the following projects:

tovero - mirror of tovero

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

cl-vulkan - Vulkan bindings for Common Lisp.

webgpu-headers

vk - Common Lisp/CFFI bindings for the Vulkan API.

learn-wgpu - Guide for using gfx-rs's wgpu library.

kons-9 - Common Lisp 3D Graphics Project

wgpu - Cross-platform, safe, pure-rust graphics api.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

WGPU.NET - Cross-platform .NET bindings to wgpu-native.