SDF
wgpu-native
SDF | wgpu-native | |
---|---|---|
1 | 13 | |
607 | 737 | |
- | 5.6% | |
3.4 | 8.1 | |
12 months ago | 4 days ago | |
Rust | ||
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDF
-
New open source Common Lisp 3D graphics project -- call for participation
I am in very early stages of writing a graphics engine in Lisp that uses SDFs, but the progress is slow (lack of experience, plus need to focus more on a new job and less on hobby projects). If you are also interested, here'a a repo full of all kinds of research work to implement a SDF based engine.
wgpu-native
-
Capturing the WebGPU Ecosystem
The Mach engine project has prebuilt Dawn libraries and also a simplified build-from-source process using the Zig build system, see:
https://machengine.org/pkg/mach-gpu-dawn/
It's also possible to use wgpu-native in C/C++ projects as prebuilt library, see:
https://github.com/gfx-rs/wgpu-native
-
I started drafting a tuto to learn WebGPU for native C++
It is based on the wgpu-native implementation (Firefox backend) but I plan on adding a receipe for using it with Dawn (Chrome backend) as well.
- How is Vulkan supposed to supersede OpenGL in practice?
- Vulkan update: version 1.2 conformance for Raspberry Pi 4
- New open source Common Lisp 3D graphics project -- call for participation
-
Go bindings for WebGPU
go-webgpu provides binding for wgpu-native (a safe and portable GPU abstraction in Rust, implementing WebGPU API).
-
The current state of GPU API's and why I wish V-EZ hadn't died.
Rust, C++
-
WebGL 2.0 is Now Supported in All Major Browsers
When you look at graphics APIs in Rust practically everything is pointing towards, and telling you to use, wgpu, which abstracts over Vulkan, Metal, DX11/12, GLES and WebGPU and is based on, drumroll, WebGPU. Hardly surprising as it's the backend firefox is going to use. And yes it has a C API, too.
-
Mach Engine: The future of graphics (with Zig)
Probably the easiest option would be to target wgpu-native prebuilt binaries but these don't have iOS/Android (unsure if wgpu-native supports iOS/Android at all)
-
Learn Wgpu
WGPU is the underlying implementation for WebGPU in Firefox and it has C bindings: https://github.com/gfx-rs/wgpu-native.git.
What are some alternatives?
tovero - mirror of tovero
go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction
cl-vulkan - Vulkan bindings for Common Lisp.
webgpu-headers
vk - Common Lisp/CFFI bindings for the Vulkan API.
learn-wgpu - Guide for using gfx-rs's wgpu library.
kons-9 - Common Lisp 3D Graphics Project
wgpu - Cross-platform, safe, pure-rust graphics api.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
WGPU.NET - Cross-platform .NET bindings to wgpu-native.