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Top 22 sdf Open-Source Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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kaolin-wisp
NVIDIA Kaolin Wisp is a PyTorch library powered by NVIDIA Kaolin Core to work with neural fields (including NeRFs, NGLOD, instant-ngp and VQAD).
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shader-park-core
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
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SDF
Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field (by CedricGuillemet)
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b3dsdf
🛠️ A toolkit of 2D/3D distance functions, sdf/vector ops and various utility shader nodegroups (160+) for Blender 2.83+. Also available as an addon which adds a menu in the shader editor.
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SaaSHub
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IsoMesh
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
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netsuite-suitecloud-sdk
SuiteCloud Software Development Kit (SuiteCloud SDK) are the set of tools that allow you to customize accounts and create SuiteApps through SuiteCloud Development Framework (SDF).
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unity-sdf-generator
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
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sdf
A Go library for signed distance function shape generation. Read as 3D printing shape design. (by soypat)
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sdf-viewer
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
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MaterialMakerRayMarching
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
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Project mention: Painting with Math: A Gentle Study of Raymarching | news.ycombinator.com | 2023-09-15For anyone interested in playing around with SDFs, my friend and I made this open source library to make working with them more efficient, and you can write shaders using javascript https://github.com/shader-park/shader-park-core
If you aren't familiar with SDFs, some rough intuition for what's going on here: you have some primitive functions that define shapes, you have combinators that distort shapes, and you then have combinators that distort space. And then when you trace rays through distorted space, you render an image that looks like your combinators distorted the shapes themselves, but really you're distorting the path that your rays travel along.
The operation here is that you distort space with the modulo operator. So now you have space that repeats -- and when you trace rays through this repeated space, you're basically teleporting the rays back to the origin (using mod in the classic "wrapping around" fashion) every time they pass out of a section of space.
And then ultimately the ray will collide with the shape -- the one shape -- that exists in this distorted space, after wrapping around some number of times.
If the idea of "taking the mod of space" is intriguing, I would encourage you to try playing with SDFs! It's a really incredible technique for real-time rendering of "3D vector graphics."
Also shameless plug for my SDF playground https://bauble.studio, and an example program that uses instanced repetition to render an "infinite" number of varying shapes:
(tile [400 0 300] (fn [i]
Project mention: "File Cabinet Path ... is invalid" using VSCode extension in Windows 10 | /r/Netsuite | 2023-06-01Which version of Java are you using? There have been reports of similar issue for using last version of Java 17.0.7. Try to use Java 17.0.2.
Project mention: Ran out of time for ProcJam this year, but ended up adding vector array support to my mesh generation software so multiple people can build paths together in real-time, as well as download the models that were created. | /r/proceduralgeneration | 2023-12-10
So, I found some random old reddit post talking about using CAD tools like freeCAD to build the world then export the design using tools like RobotCreator to export the design to SDF file format.
Project mention: SummonScript: Manifest manifold models with magical machinations | /r/u_waynerad | 2023-11-16
Project mention: Trace Me a River: Computing stuff on GPU using Rust; live coding, video | code::dive 2023 | /r/rust | 2023-12-07
sdf related posts
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SummonScript: Manifest manifold models with magical machinations
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SummonScript – Manifest manifold models with magical machinations
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Painting with Math: A Gentle Study of Raymarching
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Domain Repetition
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Sdf – Generate 3D meshes based on SDFs
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How to make a 2D torus in Bevy?
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FreeCAD User Book (2019)
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A note from our sponsor - SaaSHub
www.saashub.com | 1 May 2024
Index
What are some of the best open-source sdf projects? This list will help you:
Project | Stars | |
---|---|---|
1 | sdfstudio | 1,861 |
2 | sdf | 1,485 |
3 | kaolin-wisp | 1,432 |
4 | shader-park-core | 701 |
5 | SDF | 606 |
6 | b3dsdf | 363 |
7 | bauble.studio | 340 |
8 | IsoMesh | 255 |
9 | onshape-to-robot | 212 |
10 | netsuite-suitecloud-sdk | 186 |
11 | unity-sdf-generator | 155 |
12 | bevy_smud | 132 |
13 | sdf | 88 |
14 | sdf-viewer | 66 |
15 | polyform | 62 |
16 | MaterialMakerRayMarching | 59 |
17 | RobotDescriptor | 55 |
18 | Apos.Shapes | 41 |
19 | summonscript | 35 |
20 | sdf-playground | 15 |
21 | ocf-models | 0 |
22 | Vision | 0 |
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