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Top 10 signed-distance-field Open-Source Projects
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shader-park-core
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
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InfluxDB
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b3dsdf
🛠️ A toolkit of 2D/3D distance functions, sdf/vector ops and various utility shader nodegroups (160+) for Blender 2.83+. Also available as an addon which adds a menu in the shader editor.
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sdf-viewer
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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MaterialMakerRayMarching
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
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TemporalSetInversion
Reference implementation for "Temporal Set Inversion for Animated Implicits" (SIGGRAPH 2023)
Project mention: Painting with Math: A Gentle Study of Raymarching | news.ycombinator.com | 2023-09-15For anyone interested in playing around with SDFs, my friend and I made this open source library to make working with them more efficient, and you can write shaders using javascript https://github.com/shader-park/shader-park-core
Project mention: OpenSCAD Survey - what programming language do you want to be added to app? | /r/openscad | 2023-12-06Go: https://github.com/deadsy/sdfx
If you aren't familiar with SDFs, some rough intuition for what's going on here: you have some primitive functions that define shapes, you have combinators that distort shapes, and you then have combinators that distort space. And then when you trace rays through distorted space, you render an image that looks like your combinators distorted the shapes themselves, but really you're distorting the path that your rays travel along.
The operation here is that you distort space with the modulo operator. So now you have space that repeats -- and when you trace rays through this repeated space, you're basically teleporting the rays back to the origin (using mod in the classic "wrapping around" fashion) every time they pass out of a section of space.
And then ultimately the ray will collide with the shape -- the one shape -- that exists in this distorted space, after wrapping around some number of times.
If the idea of "taking the mod of space" is intriguing, I would encourage you to try playing with SDFs! It's a really incredible technique for real-time rendering of "3D vector graphics."
Also shameless plug for my SDF playground https://bauble.studio, and an example program that uses instanced repetition to render an "infinite" number of varying shapes:
(tile [400 0 300] (fn [i]
Project mention: How do you break into the graphics engineering industry? | /r/GraphicsProgramming | 2023-06-07This project uses some state-of-the-art techniques: https://github.com/cryvosh/TemporalSetInversion
signed-distance-field related posts
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Painting with Math: A Gentle Study of Raymarching
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How to make a 2D torus in Bevy?
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cadCAD alternative for Go?
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The Orb: a parametric trackball with BTU mounted ball and keyboard switches for buttons
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SDF Viewer: a fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library
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3D Printed fightstick
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Shader Park: A JavaScript library for creating interactive procedural 2D and 3D shaders.
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A note from our sponsor - InfluxDB
www.influxdata.com | 1 May 2024
Index
What are some of the best open-source signed-distance-field projects? This list will help you:
Project | Stars | |
---|---|---|
1 | raymarching-workshop | 928 |
2 | shader-park-core | 701 |
3 | sdfx | 503 |
4 | b3dsdf | 363 |
5 | bauble.studio | 340 |
6 | bevy_smud | 132 |
7 | sdf-viewer | 66 |
8 | MaterialMakerRayMarching | 59 |
9 | TemporalSetInversion | 10 |
10 | sdf_2d | 2 |
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