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sdf-viewer
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Afterward, this GLSL shader does the actual rendering. This shader is applied to a cuboid mesh that represents the bounding box of the object. The mesh is useful for only raytracing the part of the screen that may reach the object, and for extracting the rays for each pixel from the hit points. The shader simply walks along the ray for each pixel, moving by the amount of distance reported by the SDF on each position. If the surface is reached at some point, the normal is computed and the lighting is applied for the material saved in the closest voxel. To get the distance at a point that does not match the grid, interpolation is applied, leading to round corners if the level of detail is not high enough.
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The main features are high-performance rendering, cross-platform support (including web), and straightforward integration with any language/library that can be compiled to WebAssembly (with integrations already written for Rust and Go). The app can be tested on any browser using this link. You can also check out pre-recorded demos here and here.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Curv is another cool GPU SDF renderer that you may find interesting!