CavemanTcp
NetCoreServer
CavemanTcp | NetCoreServer | |
---|---|---|
1 | 2 | |
53 | 2,488 | |
- | - | |
3.8 | 6.3 | |
4 months ago | 11 days ago | |
C# | C# | |
MIT License | MIT License |
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CavemanTcp
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Networking lib/framework for multiplayer servers ?
Any specific protocol you'd like to use? If you're decided for tcp then you can check this, this and this (all three made by the same guy)
NetCoreServer
- Networking lib/framework for multiplayer servers ?
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I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
What are some alternatives?
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
realtime-csharp - A C# client library for supabase/realtime.
LiteNetLib - Lite reliable UDP library for Mono and .NET
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
Bialetti - A Java TCP/UDP server-side and client-side library/framework
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.