CavemanTcp
Bialetti
CavemanTcp | Bialetti | |
---|---|---|
1 | 1 | |
52 | 5 | |
- | - | |
3.8 | 0.0 | |
3 months ago | over 1 year ago | |
C# | Java | |
MIT License | MIT License |
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CavemanTcp
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Networking lib/framework for multiplayer servers ?
Any specific protocol you'd like to use? If you're decided for tcp then you can check this, this and this (all three made by the same guy)
Bialetti
What are some alternatives?
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
TLS Channel - A Java library that implements a ByteChannel interface over SSLEngine, enabling easy-to-use (socket-like) TLS for Java applications.
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
Convexa-Client - A chat with thematic rooms in which you are associated with users in the same room in a random way. The client is realized in Android and the multiclient server in C.
realtime-csharp - A C# client library for supabase/realtime.
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
LiteNetLib - Lite reliable UDP library for Mono and .NET
SimplestLoadBalancer - This is an implementation of a sessionless/stateless UDP load balancer that evenly distributes packets to back-end targets, and with low-latency target management (add and remove).