CavemanTcp
SuperSimpleTcp
CavemanTcp | SuperSimpleTcp | |
---|---|---|
1 | 2 | |
52 | 413 | |
- | - | |
3.8 | 5.5 | |
3 months ago | 4 months ago | |
C# | C# | |
MIT License | MIT License |
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CavemanTcp
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Networking lib/framework for multiplayer servers ?
Any specific protocol you'd like to use? If you're decided for tcp then you can check this, this and this (all three made by the same guy)
SuperSimpleTcp
- How can I use a specific public IP address with TCP connection
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Networking lib/framework for multiplayer servers ?
Any specific protocol you'd like to use? If you're decided for tcp then you can check this, this and this (all three made by the same guy)
What are some alternatives?
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
realtime-csharp - A C# client library for supabase/realtime.
LiteNetLib - Lite reliable UDP library for Mono and .NET
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.
Bialetti - A Java TCP/UDP server-side and client-side library/framework
SimplestLoadBalancer - This is an implementation of a sessionless/stateless UDP load balancer that evenly distributes packets to back-end targets, and with low-latency target management (add and remove).