CLUSEK-RT VS tinyrenderer

Compare CLUSEK-RT vs tinyrenderer and see what are their differences.

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CLUSEK-RT tinyrenderer
1 61
1 19,346
- -
0.0 0.0
about 1 year ago 6 months ago
C++ C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CLUSEK-RT

Posts with mentions or reviews of CLUSEK-RT. We have used some of these posts to build our list of alternatives and similar projects.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing CLUSEK-RT and tinyrenderer you can also consider the following projects:

path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch

sokol - minimal cross-platform standalone C headers

Yave - Yet Another Vulkan Engine

raylib - A simple and easy-to-use library to enjoy videogames programming

FlaxEngine - Flax Engine – multi-platform 3D game engine

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

Cinder - Cross-platform, modular, extendable ray-tracer.

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

nvk - Vulkan API for JavaScript/TypeScript

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.