BrimsonFX VS UnityURPToonLitShaderExample

Compare BrimsonFX vs UnityURPToonLitShaderExample and see what are their differences.

BrimsonFX

Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.) (by brimson)

UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP (by ColinLeung-NiloCat)
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BrimsonFX UnityURPToonLitShaderExample
2 6
25 5,917
- -
9.6 7.4
over 1 year ago 5 days ago
HLSL ShaderLab
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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BrimsonFX

Posts with mentions or reviews of BrimsonFX. We have used some of these posts to build our list of alternatives and similar projects.

UnityURPToonLitShaderExample

Posts with mentions or reviews of UnityURPToonLitShaderExample. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-11.

What are some alternatives?

When comparing BrimsonFX and UnityURPToonLitShaderExample you can also consider the following projects:

prod80-ReShade-Repository - Effects created for ReShade

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

CorgiFX - Shader suit for game photography

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

NativeEnhancer-FE - A simple and basic film emulation shader for ReShade.

rvc - A 32-bit RISC-V emulator in a shader (and C)

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader