AsyncLoadingScreen VS DataConfig

Compare AsyncLoadingScreen vs DataConfig and see what are their differences.

AsyncLoadingScreen

Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming. (by truong-bui)
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AsyncLoadingScreen DataConfig
3 3
733 153
- 5.2%
4.9 4.0
9 days ago about 1 month ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AsyncLoadingScreen

Posts with mentions or reviews of AsyncLoadingScreen. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-16.

DataConfig

Posts with mentions or reviews of DataConfig. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-01.

What are some alternatives?

When comparing AsyncLoadingScreen and DataConfig you can also consider the following projects:

UnrealPakViewer - 查看 UE4 Pak 文件的图形化工具,支持 UE4 pak/ucas 文件

ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University

DlgSystem - Dialogue Plugin System for Unreal Engine

UE4-Plugin-OffAxis - This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]

ElgKismetEditorWidget - This is an Unreal Engine 5.0 editor only plugin to make it possible to use Editor Utility Widgets inside the Blueprint Editor. It also add possibilities to make Editor Widgets that access and edit blueprint graphs.

UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)

ProjectCleaner - Unreal engine plugin for managing all unused assets and empty folders in project.

UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]

AutoBattlerPrototype - This is a prototype for an autobattler game. By doing this all in C++, I'm attempting to better understand the language and my own game. This should help immensely when I transition into Unreal. By that point, I should be able to focus on leveraging the power and efficiency of the engine.

UE4EasyLocalizationTool - This plugin introduces a way simpler method of localizing game made in Unreal Engine by simply importing CSV file into engine's localization files.

kotlin-unreal - kotlin-unreal: Use the amazing Kotlin language with Unreal Engine 4 and 5