AsyncLoadingScreen
DataConfig
AsyncLoadingScreen | DataConfig | |
---|---|---|
3 | 3 | |
733 | 153 | |
- | 5.2% | |
4.9 | 4.0 | |
9 days ago | about 1 month ago | |
C++ | C++ | |
MIT License | MIT License |
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AsyncLoadingScreen
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How do you guys do level loading/loading screens?
Use an existing solution: https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
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Giving back to Unreal Community. Do you hate setting up loading screens? Do you want it to be as customizable as your technical art skills allow you to? Look no further and enjoy this free and super easy to set up plugin. Github link in comments.
Because this free open source plugin called AsyncLoadingScreen that already has a ton of customization options.
- Starting development at the beginning.
DataConfig
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How to store a datatype as a variable?
You could try this https://github.com/slowburn-dev/DataConfig
- DataConfig - Serialization framework for Unreal Engine Property System that just works!
- I've been working on a serialization framework and JSON parser for UE4 property system named "DataConfig", and it's released today!
What are some alternatives?
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UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
ProjectCleaner - Unreal engine plugin for managing all unused assets and empty folders in project.
UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]
AutoBattlerPrototype - This is a prototype for an autobattler game. By doing this all in C++, I'm attempting to better understand the language and my own game. This should help immensely when I transition into Unreal. By that point, I should be able to focus on leveraging the power and efficiency of the engine.
UE4EasyLocalizationTool - This plugin introduces a way simpler method of localizing game made in Unreal Engine by simply importing CSV file into engine's localization files.
kotlin-unreal - kotlin-unreal: Use the amazing Kotlin language with Unreal Engine 4 and 5