DataConfig
ElgKismetEditorWidget
DataConfig | ElgKismetEditorWidget | |
---|---|---|
3 | 1 | |
153 | 30 | |
5.2% | - | |
4.0 | 2.3 | |
4 days ago | 8 months ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DataConfig
-
How to store a datatype as a variable?
You could try this https://github.com/slowburn-dev/DataConfig
- DataConfig - Serialization framework for Unreal Engine Property System that just works!
- I've been working on a serialization framework and JSON parser for UE4 property system named "DataConfig", and it's released today!
ElgKismetEditorWidget
-
ElgKismetEditorWidget - Use Editor Utility Widgets in the Blueprint Editor
For more info and download go to: https://github.com/ElgSoft/ElgKismetEditorWidget
What are some alternatives?
ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
Unreal_Engine_SerialCOM_Plugin - Serial Com Port Library for Unreal Engine 4 and Unreal Engine 5
UE4-Plugin-OffAxis - This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer
SteamBridge - An Unreal Engine implementation of the Steamworks API.
AsyncLoadingScreen - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
ProjectCleaner - Unreal engine plugin for managing all unused assets and empty folders in project.
AudioAnalysisTools - Audio Analysis Tools plugin for Unreal Engine. Provides a variety of functions for analyzing audio data. Works in conjunction with the Runtime Audio Importer plugin.
AutoBattlerPrototype - This is a prototype for an autobattler game. By doing this all in C++, I'm attempting to better understand the language and my own game. This should help immensely when I transition into Unreal. By that point, I should be able to focus on leveraging the power and efficiency of the engine.
UnrealNlohmannJson - Unreal Engine wrapper for NlohmannJson, JSON for Modern C++
kotlin-unreal - kotlin-unreal: Use the amazing Kotlin language with Unreal Engine 4 and 5
SoftTagBody - SoftTagBody UPROPERTY metadata specifier that works with Typed gameplay tags in Unreal Engine 5.