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AutoBattlerPrototype
This is a prototype for an autobattler game. By doing this all in C++, I'm attempting to better understand the language and my own game. This should help immensely when I transition into Unreal. By that point, I should be able to focus on leveraging the power and efficiency of the engine.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
You could try this https://github.com/slowburn-dev/DataConfig
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Hence, a higher number means a more popular project.
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