DataConfig
kotlin-unreal
DataConfig | kotlin-unreal | |
---|---|---|
3 | 1 | |
153 | 186 | |
5.2% | - | |
4.0 | 5.3 | |
about 1 month ago | 4 months ago | |
C++ | Kotlin | |
MIT License | MIT License |
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DataConfig
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How to store a datatype as a variable?
You could try this https://github.com/slowburn-dev/DataConfig
- DataConfig - Serialization framework for Unreal Engine Property System that just works!
- I've been working on a serialization framework and JSON parser for UE4 property system named "DataConfig", and it's released today!
kotlin-unreal
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What If There Was Kotlin IL For C# Like There's Kotlin JVM For Java?
I have feeling that extending Unity API to standard JavaScript (not unity script) would be a more efficient way for everyone (Unity, Kotlin, and community), bindings for Unreal engine is a good example: https://github.com/hiperbou/kotlin-unreal
What are some alternatives?
ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
awesome-kotlin - A curated list of awesome Kotlin related stuff Inspired by awesome-java.
UE4-Plugin-OffAxis - This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer
ue5-style-guide - An attempt to make Unreal Engine 4 projects more consistent
AsyncLoadingScreen - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
khipster - Kotlin based JHipster
ElgKismetEditorWidget - This is an Unreal Engine 5.0 editor only plugin to make it possible to use Editor Utility Widgets inside the Blueprint Editor. It also add possibilities to make Editor Widgets that access and edit blueprint graphs.
UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]
ProjectCleaner - Unreal engine plugin for managing all unused assets and empty folders in project.
ue5-multiworld-demo - "MultiWorld" UE5 plugin demo
AutoBattlerPrototype - This is a prototype for an autobattler game. By doing this all in C++, I'm attempting to better understand the language and my own game. This should help immensely when I transition into Unreal. By that point, I should be able to focus on leveraging the power and efficiency of the engine.
SuperBottomSheet - Android native BottomSheet on steroids 💪