kotlin-unreal
ue5-multiworld-demo
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kotlin-unreal
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What If There Was Kotlin IL For C# Like There's Kotlin JVM For Java?
I have feeling that extending Unity API to standard JavaScript (not unity script) would be a more efficient way for everyone (Unity, Kotlin, and community), bindings for Unreal engine is a good example: https://github.com/hiperbou/kotlin-unreal
ue5-multiworld-demo
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MultiWorld v1.7.0 is now available: it contains bug fixes and a renewed sample project. The plugin allows any game to run several independent UWorld instances at the same time.
Maybe you could get a better idea of what it does with the pre-built demo: https://github.com/UNAmedia/ue5-multiworld-demo/releases
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Version 1.5.0 of MultiWorld for Unreal Engine is now available. The plugin allows a game to run several independent UWorld instances at the same time.
Secondary Worlds are not network replicated, but you can send RPCs from them. We have an example of it in our sample project on GitHub (https://github.com/UNAmedia/ue5-multiworld-demo), where the changes in the client inventory (a Secondary World) are sent to the server to network-replicate them to all the clients.
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MultiWorld v1.1 is now available for UE4.26 and UE4.27. It includes the new "visual transition system" when switching from an UWorld to another one! It uses an ordinary material to drive the effect, so it's very easy to create custom results.
The technique you mention is used in the demo application (https://github.com/UNAmedia/ue4-multiworld-demo - there’s also a build ready to download) to showcase a possible use in a multiplayer game: the main world is network-replicated, while a secondary world is used as an “inventory” scene to change the player attributes. While the secondary world is technically not network replicated, it simply calls methods on the actors in the main worlds to take advantage of network replication, replicating the player changes to all the connected clients (using the standard replication system of UE4). I thin in the demo there’s a better description :)
What are some alternatives?
awesome-kotlin - A curated list of awesome Kotlin related stuff Inspired by awesome-java.
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
ue5-style-guide - An attempt to make Unreal Engine 4 projects more consistent
UnrealPakTool - UnrealPak 4.27.0 [ Tool ] -extract *.pak files for Unreal Engine 4 [win64]
khipster - Kotlin based JHipster
GASContent - Repo to gather all Gameplay Ability System content for UE4
UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
SuperBottomSheet - Android native BottomSheet on steroids 💪
SoftTagBody - SoftTagBody UPROPERTY metadata specifier that works with Typed gameplay tags in Unreal Engine 5.
PixelStreamingInfrastructure - Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure
UE-Module-RelatedWorld - Module for support separated server maps with replication to the persistent client map