Version 1.5.0 of MultiWorld for Unreal Engine is now available. The plugin allows a game to run several independent UWorld instances at the same time.

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  • ue5-multiworld-demo

    "MultiWorld" UE5 plugin demo

  • Secondary Worlds are not network replicated, but you can send RPCs from them. We have an example of it in our sample project on GitHub (https://github.com/UNAmedia/ue5-multiworld-demo), where the changes in the client inventory (a Secondary World) are sent to the server to network-replicate them to all the clients.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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Related posts

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