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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Secondary Worlds are not network replicated, but you can send RPCs from them. We have an example of it in our sample project on GitHub (https://github.com/UNAmedia/ue5-multiworld-demo), where the changes in the client inventory (a Secondary World) are sent to the server to network-replicate them to all the clients.
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Related posts
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MultiWorld v1.7.0 is now available: it contains bug fixes and a renewed sample project. The plugin allows any game to run several independent UWorld instances at the same time.
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MultiWorld v1.1 is now available for UE4.26 and UE4.27. It includes the new "visual transition system" when switching from an UWorld to another one! It uses an ordinary material to drive the effect, so it's very easy to create custom results.
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How to store a datatype as a variable?
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Need help on dialogue boxes
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Free open-source dialogue plugin